My name is Daniel Duh, I’m a 31 year old Swede currently living in Helsinki Finland. I’ve played video games since the age of 6, and have over the past 7 years managed to graduate from one of the the world’s best game-development school (The Game Assembly Malmö, Sweden), spent thousands of hours in Autodesk Maya, scripted and made several short games on my own and together with Vast Reality, launched a VR game on Steam. I love making games – from indie to AAA, and I always strive to learn more and be better!
My core strengths are:
• Driven, and will do whatever it takes to succeed and I never give up.
• Fast learner, and I seldom repeat the same mistake twice.
• As an analytical person I tend to look at things from a broader perspective – trying to understand how it’s all tied together.
• Love to collaborate with like-minded people and letting our ideas and concepts flourish into something we can all be proud of.
• I always try to create a safe and encouraging environment around me, where it's natural to not only be yourself, but also to ask for help if necessary.
• I have an unquenchable thirst for knowledge, not only theoretical but also practical. This mindset has given me a broad general knowledge.
The three most common ways people describe me are:
• Broad general knowledge.
• Kind with good social abilities.
2017 - 2018
Digitalents - Vast Reality, Helsinki, Finland
I was under contract at Digitalents, Helsinki – to be part of a newly founded company called Vast Reality. There I assisted on many different fields of the development process, such as pipeline refinement, optimization, technical art(simple shader-code and particle effects). However my main field of expertise became 3D-modeling in Maya, sculpting in zBrush, masking and baking with xNormal and of course texturing with Photoshop. During non-hectic hours I have assisted as much as possible to teach what I know about these tools and general AAA art pipelines to other artists in our team.
My main personal achievement was the design, modelling, sculpting and implementation of the current virtual reality 3D menu for our game Heavenly Duel.
It has been an amazing and enriching challenge to say the least – simply because you have to think so differently designing systems and spaces for VR. I truly hope that what I have learned here will take me to new places in the future.
2009 - 2017
Hässleholm County, Sweden
Sometimes when I'm travel back to Sweden to visit family and friends I work as a personal assistant, helping sick people get through their daily life.
Telenors business department, Malmö, Sweden
Find and tailor different telecommunication kits for small and midsized companies.
2007 - 2008
Allsite, Hässleholm. Sweden
Sell electricity contracts to private customers.
Kane&Lynch Io Interactive A/S, Copenhagen, Denmark
I worked as a QA tester on Kane&Lynch - Dead Men Kane. I gain full knowledge about Microsoft’s TCR and Sony’s TRC.
2003 - 2004
Wahlqvist ICA, Hästveda, Sweden
I have been employed at Wahlqvist ICA (think Alepa). I worked full time during holidays. The work consisted of placing orders, mail handling, handling colonial and other handyman tasks.
EDUCATION & SKILLS
2016 - 2017
Arcada University, Helsingfors
Special knowledge – General business-economics, global economics, economic math and financial investment.
The Game Assembly
2011 - 2014
Malmö, Sweden (Higher Vocational Education)
Special knowledge – scrum/agile, importance of deadlines and good teamwork. Learned the importance of deeper knowledge and understanding of different parts of the production.
I have during my time at The Game Assembly, together with my classmates developed eight different computer games, ranging all the way from text adventures to first person shooters. I have been involved in the development of in-house engines, learnt their strengths and flexibility but also their weaknesses and limitations. I worked as a liaison between programmers and graphic artists, which is a position that fits me and my personality well.
The Game Assembly curriculum is written in collaboration with Ubisoft Massive and several other Scandinavian studios, insuring its close ties to the game industry.
2003 - 2006
Hässleholm, Sweden (upper secondary school)
3-year natural science program (math A-E, physics A-B, chemistry A-B and biology A-B).
2003 - 2006
Emergency Service, Hässleholm, Sverige
I studied to become a part-time firefighter parallel with ordinary studies. This education took three years to finish. It was held four hours every Friday at our local firestation as well as two weeks full time during summer holiday in Örebro in the middle of Sweden. The last and final year we traveled far north to wrap up winter rescuing with a full week of live exercises. A huge part of the training was to be able to act as a operation coordinator between police, firefighters and ambulance under very serious circumstances. Courses included in the program were: basic-firefighting, smoke-and-chemical-diving, winter/ice-rescue, police and law enforcement, search and rescue, sea-rescue, trauma/psychiatry, terrain-rescue, car-crash/first response, HLR, and field medicare.
Unreal Developement Kit
Modeling / Texturing
Physical Based Rendering
Quixel nDo / dDo
World Machine (Basic/Pro)
Autodesk 3D Studio Max
Table-Based (SC2, TQ)
Hardware setup - Computer/Network
Software setup - Computer/Network
Microsoft Office Suit
Sony Vegas Video
Adobe Premiere Pro
Competence - Dev
2014 - 2015 / 2018
Competence development, mobile applications
During my first year as a newly graduated game developer, I built a brand new portfolio webpage from scratch using html/css which I filled with both new and old projects. I also started making a shoot-em-up in Unity using c#, purely for the mobile market (android/iOS). www.danielduh.se
Competence - Dev
2014 - 2015
Competence development, mobile applications
I was asked via a family contact, to build a new webpage for a midsized company called Gordic which is located in Lönsboda Sweden. www.gordlic.se
Moved to Helsinki
2013 - 2014
Finland for an internship at Silvermile Ldt
Finished my degree in Level-Design and game-development during my internship at a small startup called Silvermile in Helsinki.
Special knowledge - To be part of the startup from the beginning which meant that I had to witness all the problems and obstacles that are involved in creating and establish a new company. Everything from hiring new people to find a suiting workspace. The importance of building a rich network of investors and industry experts as well as the importance of early marketing via social media. Maintaining this curiosity and hype in social media and other outlets helps to determine if the product you're developing will be well received by your target consumers. All of this was simply a priceless experience.
NGC - Volunteer
2012 - 2013
Nordic Game Conference, Malmö, Sweden
Volunteering two years in a row - I got experiences with great game events.
2006 – 2009, 2015-2017
Active Raid/Class - leader, World of Warcraft
From time to time I tend to focus a lot on competitive gaming. I've for instance several times been an active leader and organizer of 30 other people in World Of Warcraft. This particular position has given me tremendous knowledge of how to organize, compromise and maintain positivity in a large crowd of people from all corners in the world so that we, as a team, can focus on communication, long term goals and success. Other than this, I've been a top 1000 1v1 Quake3Arena player, farmed myself gray in Diablo 1/2/3 and screamed a lot in countless MoBa games.
Copyright © 2018 to Date | Daniel Duh | All Rights Reserved.